Bad hits too close for comfort when a longtime nemesis of the Secret Trackers attacks the organization’s hallowed house bottom.
Mystery Trackers: Silent Hollow – In my last Secret Trackers evaluation, I mentioned stressing that one day the show would let me down. In the end, one business can simply crank out hits for so long; then again, if you’re Elephant Games, the usual principles may not apply. Having appeared at first a knock-off of Large Fish’s own Mystery Case Files, Mystery Trackers has now formally eclipsed that operation both concerning game concepts and performance, as its newest title, Mystery Trackers: Noiseless Hollow certainly displays.
The Mystery Trackers sequence portrays you as an agent in a robust cabal of super-detectives who are equal parts James Bond and Miss Marple. In Silent Hollow, you are surprisingly summoned to Secret Trackers HQ that was devastated by a series of assaults. You arrive to find the building along with town around it beset by strange floating masks-bizarre components that appear to possess the power to control people’s heads. Not even your talented fellow agents may resist the masks’ malicious influence, and as the agents are beat, the centuries old Mystery Trackers business finds itself to the brink of collapse.
Fortunately, you appear immune to the floating masks’ parlor tips. Your dog sidekick Elf is, in addition, hypnosis-resistant, and also the two of you team up to capture the puppet master managing the goggles. Quiet Useless lives up to previous Mystery Trackers games in each regard: it’s beautiful, varied, very interactive, and filled with dynamic story-telling cutscenes. Each location provides you with numerous things to do, and also the looking aspect is augmented by unique gizmos that let you see things you can not see with all the naked vision. The game’s hidden object scenes are just as well composed as in prior titles, and keep to get built of items which sound right inside the framework. These moments trip in interesting ways and feature interactivity which is not simply smart, but increases the story too.
Storytelling is the focus of Quiet Hollow, as well as besides cutscenes and hidden object scenes, it employs a variety of additional smart storytelling gimmicks. When you progress, a bizarre apparatus records images of people and gadgets and earnings data about those in the kind of “secret files.” These become a manual of kinds that fulfills you in about the things you strike, and supplies you with tons of details about the Mystery Trackers. Similarly, through the entire sport you’ll roll up your other agents’ pets (you have Elf to assist you-other brokers have gifted moles, turtles, and hedgehogs) and these also become a particular generator of intelligence. On top of those, in and around the HQ, you find films, tapestries, and mechanical puppet demonstrates that exemplify the annals of the business, together with its runins with outwardly immortal ubervillain, Morpheus.
While all Secret Trackers games tell a good tale, what makes Silent Hollow different from others is its Double-Oh-Sevenlike reliance on great gadgets. Mystery Trackers agents are employed for their particular forces: some can teleport, some can attract super, and some have telekinesis. If they don’t have special powers, but, the company can give some to them via unique treatment. Here you are given the capacity to begin fires, freeze things, and un – hypnotize folks (and animals), and all three of the abilities often come in handy. It’s like you’re a mutant hybrid of Sherlock Holmes and the X – Men, and who wouldn’t need that? Also small Elf gets a trendy new bullet-proof vest and his own walkie talkie.
The gadgets represent the innovative side of Silent Hollow; the questions represent the facet that sways toward the tried – and – true. As in past Secret Trackers games, the puzzles are often familiar-being of the rotating color wheel or image re-assembly assortment-however, they are made uniquely sufficient to create that forgivable. As mentioned, the game’s graphics keep the lambent regular of the set, as do the live-action characters. Sporadically, the dubbed English sounds collide rather seriously with all the look of individual characters, however, the narrator, who you notice the most, is totally cast. The game’s audio, which features five new styles by composer Yuri Ginzburg, can be perfect and efficiently conveys the suspense and mystery of prior musical scores.
Once you and Elf have saved the evening in the critical game, you uncover another hour of game play in Silent Hollow’s reward chapter. Inside it, brokers are evaporating and all proof points to a culprit with time-traveling skills. Sadly, although time-travel notion is fascinating, this part is far less compelling since it will take no pains to describe activities or even make them legitimate. Additionally less than fascinating is an extra called the “Secret Space.” The Key Room offers you the sketchy chance to play through chunks of the game again to be able to collect photographs of the planet’s most illustrious detectives (none of whom are described by name and whose explanations can baffle some gamers). It is essentially a rehash of points you’ve already played, and even though you receive an exclusive background for doing it, it smacks of content support.
A much better additional may be the store. Through the entire sport, you amass ducats which could then be utilized to purchase fun tiny items. Your good buddy Elf has become a family man-er…dog, and you may purchase him and his furry brood a host of cool toys and luxury items. Still, you can spend your ducats on menu customizations like symbols and skins for the hint toad. The latter are amusing and come with particular skinspecific animations. Additional extras include a method guide, a dossier packed with secret files, an Achievements gallery, a glossary of Mystery Trackers pets, wallpapers, concept art, songs tracks, and a very bizarre green screen movie. (You’ll have to check it out for yourself.)
Mystery Trackers: Silent Hollow is definitely an amazing game. It includes the familiar with the progressive in just the right measure, and focuses all its own factors on helping the narrative. Though the bonus chapter is really a touch lackluster and also the Solution Room additional is more or less unnecessary, the game’s complete good quality and other fun extras make it well worth the cost.